{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "bridge",
  "type": "registry:component",
  "title": "Platform link bridge",
  "description": "Bridge-linked platform walkway: two Warren through-trusses (hollow CHS or HEB with bolted node gussets), IPE cross beams and channel stringers carrying bar grating, top cross struts with X laterals and walkway lights, bottom plan bracing, ISO 14122 handrails on both edges, outriggers with a ladder cable tray on +Z and a pipe shelf on −Z, a pinned bearing at −X and a guided PTFE / stainless sliding bearing at +X with a hinged transition flap over the expansion gap (it extends past x = +length/2 and rests 2 mm above y = 0 on the next deck). Walkway top at y = 0, spanning x = −length/2 … +length/2 along X; the bearing masonry plates sit about 0.5 m below the walkway at x = ±(length/2 − 0.25) and must rest on the platform steel.",
  "dependencies": [
    "three",
    "@react-three/fiber",
    "@react-three/drei"
  ],
  "registryDependencies": [
    "https://deck-twin-library.demoareeb.workers.dev/r/core.json"
  ],
  "files": [
    {
      "path": "structure/bridge.tsx",
      "type": "registry:file",
      "target": "components/deck-twin/structure/bridge.tsx",
      "content": "// Platform link bridge: Warren through-truss (CHS or HEB) with plan bracing, grating walkway, ISO 14122 handrails, cable trays, pinned and PTFE sliding bearings.\nimport type { Kit, MatKey, V3 } from '../lib/kit'\nimport { KitMesh, useKit, type GroupProps } from '../lib/mesh'\nimport { bar, beamTOS, boxMM, bolt, gratingBay, gusset, hazardBand, railRun, sec } from './_steel'\nimport { ladderTray } from './_tray'\n\nexport interface BridgeProps {\n  /** span, bearing to bearing, m */\n  length?: number\n  /** clear walkway width, m */\n  width?: number\n  /** truss depth, chord centre to chord centre, m */\n  depth?: number\n  truss?: 'chs' | 'heb'\n  cableTrays?: boolean\n  /** outrigger shelf on −Z for a pipe lane */\n  pipeShelf?: boolean\n  lights?: boolean\n}\n\nexport const defaults = {\n  length: 40,\n  width: 1.5,\n  depth: 3.2,\n  truss: 'chs' as 'chs' | 'heb',\n  cableTrays: true,\n  pipeShelf: true,\n  lights: true,\n}\n\ntype P = typeof defaults\n\nexport function Bridge(props: BridgeProps & GroupProps) {\n  const { length, width, depth, truss, cableTrays, pipeShelf, lights, ...group } = { ...defaults, ...props }\n  const data = useKit((k) => build(k, { length, width, depth, truss, cableTrays, pipeShelf, lights }), [length, width, depth, truss, cableTrays, pipeShelf, lights])\n  return (\n    <group {...group}>\n      <KitMesh data={data} />\n    </group>\n  )\n}\n\nexport default Bridge\n\nfunction build(k: Kit, p: P) {\n  const st: MatKey = 'structSteel'\n  const dark: MatKey = 'structSteelDark'\n  const L = Math.max(8, p.length)\n  const W = Math.max(0.8, p.width)\n  const chs = p.truss === 'chs'\n  const CH = chs ? 'CHS 323.9x12.5' : 'HEB 260'\n  const DG = chs ? 'CHS 168.3x8' : 'HEB 160'\n  const TL = chs ? 'CHS 114.3x6.3' : 'L100x100x10'\n  const C = sec(CH)\n  const D = Math.max(2.4, p.depth)\n  const cross = 'IPE 240'\n  const X = sec(cross)\n  const yb = -0.03 - X.d / 2 // bottom chord centre on the cross-beam centre line\n  const yt = yb + D\n  const zt = W / 2 + 0.12 + C.b / 2 // truss planes\n  const n = Math.max(2, Math.round(L / (D * 1.15)))\n  const pw = L / n\n  const xb = Array.from({ length: n + 1 }, (_, i) => -L / 2 + i * pw)\n  const xt = Array.from({ length: n }, (_, i) => -L / 2 + (i + 0.5) * pw)\n  const chord = (a: V3, b: V3) => bar(k, a, b, CH, st, chs ? [0, 1, 0] : [0, 0, 1])\n  const diag = (a: V3, b: V3) => bar(k, a, b, DG, st, chs ? [0, 1, 0] : [0, 0, 1])\n\n  // ---- two Warren trusses\n  for (const s of [-1, 1]) {\n    const z = s * zt\n    chord([-L / 2, yb, z], [L / 2, yb, z])\n    chord([xt[0], yt, z], [xt[n - 1], yt, z])\n    for (let i = 0; i < n; i++) {\n      diag([xb[i], yb, z], [xt[i], yt, z])\n      diag([xt[i], yt, z], [xb[i + 1], yb, z])\n    }\n    // end plates on the open chord ends and node plates (HEB) / node cans (CHS)\n    for (const x of [-L / 2, L / 2]) k.box(st, [0.02, C.d + 0.04, C.b + 0.04], [x + (x < 0 ? -0.01 : 0.01), yb, z])\n    for (const x of [xt[0], xt[n - 1]]) k.box(st, [0.02, C.d + 0.04, C.b + 0.04], [x + (x === xt[0] ? -0.01 : 0.01), yt, z])\n    if (!chs) {\n      for (const x of xb.slice(1, -1)) nodePlate(k, x, yb + C.d / 2, z, 1, C.b)\n      for (const x of xt) nodePlate(k, x, yt - C.d / 2, z, -1, C.b)\n    }\n  }\n\n  // ---- deck: cross beams at bottom nodes, stringers, grating, bottom plan bracing\n  for (const x of xb) {\n    beamTOS(k, x, -zt + C.b / 2, x, zt - C.b / 2, -0.03, cross, st)\n    for (const s of [-1, 1]) for (const dy of [-0.06, 0.06]) bolt(k, [x + 0.07, -0.03 - X.d / 2 + dy, s * (zt - C.b / 2 - 0.01)], [0, 0, 1], 0.02, 0.04)\n  }\n  const ns = Math.max(2, Math.ceil(W / 0.8) + 1)\n  const zs = Array.from({ length: ns }, (_, i) => -W / 2 - 0.05 + ((W + 0.1) * i) / (ns - 1))\n  for (const z of zs)\n    for (let i = 0; i < n; i++) beamTOS(k, xb[i] + X.b / 2 + 0.005, z, xb[i + 1] - X.b / 2 - 0.005, z, -0.03, 'UPN 160', st)\n  for (let i = 0; i < n; i++) gratingBay(k, xb[i], -W / 2 - 0.1, xb[i + 1], W / 2 + 0.1, 0, 'z')\n  for (let i = 0; i < n; i++) {\n    const y = yb - X.d / 2 + 0.05\n    bar(k, [xb[i], y, -zt], [xb[i + 1], y, zt], 'L100x100x10', dark)\n    bar(k, [xb[i], y, zt], [xb[i + 1], y, -zt], 'L100x100x10', dark)\n  }\n\n  // ---- top: cross struts at top nodes, X laterals, walkway lights\n  for (const x of xt) bar(k, [x, yt, -zt + C.b / 2], [x, yt, zt - C.b / 2], chs ? 'CHS 168.3x8' : 'HEB 160', st)\n  for (let i = 0; i < n - 1; i++) {\n    bar(k, [xt[i], yt + 0.02, -zt], [xt[i + 1], yt + 0.02, zt], TL, dark)\n    bar(k, [xt[i], yt - 0.02, zt], [xt[i + 1], yt - 0.02, -zt], TL, dark)\n  }\n  if (p.lights)\n    for (let i = 0; i < n; i += 2) {\n      const x = xt[i]\n      k.box('equipmentPaintDark', [0.5, 0.12, 0.2], [x + 0.35, yt - 0.18, 0])\n      k.box('lampLens', [0.44, 0.02, 0.16], [x + 0.35, yt - 0.25, 0])\n      k.box('galvanised', [0.04, 0.12, 0.04], [x + 0.35, yt - 0.08, 0])\n    }\n\n  // ---- handrails on both walkway edges (open at the ends where the bridge lands)\n  for (const s of [-1, 1]) railRun(k, [-L / 2 + 0.05, 0, s * (W / 2 + 0.06)], [L / 2 - 0.05, 0, s * (W / 2 + 0.06)])\n\n  // ---- outriggers at each bottom node: cable trays on +Z, pipe shelf on −Z\n  const yo = yb + C.d / 2 - 0.02 // outrigger top of steel, flush with the chord top\n  for (const x of xb.slice(1, -1)) {\n    if (p.cableTrays) {\n      beamTOS(k, x, zt + C.b / 2 - 0.01, x, zt + 1.15, yo, 'UPN 160', st)\n      gusset(k, [x, yo - 0.16, zt + C.b / 2 - 0.01], [0, 0, 1], [0, -1, 0], 0.45, Math.max(0.08, C.d - 0.2), 0.012)\n    }\n    if (p.pipeShelf) {\n      beamTOS(k, x, -zt - C.b / 2 + 0.01, x, -zt - 1.6, yo, 'HEB 160', st)\n      gusset(k, [x, yo - 0.16, -zt - C.b / 2 + 0.01], [0, 0, -1], [0, -1, 0], 0.6, Math.max(0.08, C.d - 0.2), 0.012)\n    }\n  }\n  if (p.pipeShelf) for (const z of [-zt - 0.75, -zt - 1.5]) beamTOS(k, -L / 2 + pw, z, L / 2 - pw, z, yo - 0.16, 'L80x80x8', dark)\n  if (p.cableTrays) ladderTray(k, -L / 2 + pw, L / 2 - pw, zt + 0.62, yo, 0.6, { fill: 0.75 })\n\n  // ---- expansion gap at the sliding end: hinged chequer-plate flap resting on the next deck\n  const flap = Math.min(0.5, W * 0.4)\n  for (const s of [-1, 1]) k.cyl('galvanised', 0.02, 0.12, [L / 2 - 0.02, -0.02, s * (W / 2 - 0.1)], 'z', 10)\n  k.box('deckPlate', [flap, 0.01, W + 0.2], [L / 2 + flap / 2 - 0.02, 0.007, 0]) // rests 2 mm proud of the next deck\n  hazardBand(k, [L / 2 + 0.02, 0.0135, -W / 2 - 0.1], [L / 2 + 0.02, 0.0135, W / 2 + 0.1], 0.08, 0.003)\n\n  // ---- bearings: pinned at −X, PTFE sliding with guides at +X\n  for (const s of [-1, 1]) {\n    const z = s * zt\n    for (const end of [-1, 1]) {\n      const x = end * (L / 2 - 0.25)\n      const y0 = yb - C.d / 2\n      boxMM(k, st, [x - 0.25, y0 - 0.03, z - 0.25], [x + 0.25, y0, z + 0.25]) // sole plate\n      if (end < 0) {\n        boxMM(k, 'castIron', [x - 0.18, y0 - 0.16, z - 0.18], [x + 0.18, y0 - 0.03, z + 0.18])\n        k.cyl('machined', 0.05, 0.4, [x, y0 - 0.1, z], 'z', 16)\n        boxMM(k, st, [x - 0.3, y0 - 0.2, z - 0.3], [x + 0.3, y0 - 0.16, z + 0.3])\n      } else {\n        boxMM(k, 'stainless', [x - 0.2, y0 - 0.04, z - 0.2], [x + 0.2, y0 - 0.03, z + 0.2])\n        boxMM(k, 'plasticGrey', [x - 0.16, y0 - 0.06, z - 0.16], [x + 0.16, y0 - 0.04, z + 0.16]) // PTFE\n        boxMM(k, 'castIron', [x - 0.18, y0 - 0.16, z - 0.18], [x + 0.18, y0 - 0.06, z + 0.18])\n        boxMM(k, st, [x - 0.45, y0 - 0.2, z - 0.3], [x + 0.45, y0 - 0.16, z + 0.3])\n        for (const g of [-1, 1]) boxMM(k, st, [x - 0.45, y0 - 0.16, z + g * 0.22 - 0.025], [x + 0.45, y0 - 0.08, z + g * 0.22 + 0.025])\n      }\n    }\n  }\n}\n\n/** Bolted gusset plates on both flange faces at a chord node (HEB truss), spreading from the chord edge at y towards `dir`. */\nfunction nodePlate(k: Kit, x: number, y: number, z: number, dir: number, b: number) {\n  for (const s of [-1, 1]) {\n    const zz = z + s * (b / 2 + 0.008)\n    k.box('structSteel', [0.75, 0.42, 0.016], [x, y + dir * 0.13, zz])\n    for (const dx of [-0.25, -0.12, 0.12, 0.25]) bolt(k, [x + dx, y - dir * 0.05, zz], [0, 0, 1], 0.02, 0.016 + b * 0)\n  }\n}\n"
    },
    {
      "path": "structure/_steel.ts",
      "type": "registry:file",
      "target": "components/deck-twin/structure/_steel.ts",
      "content": "// Shared structural steel details: sections placed by top of steel, plate girders, base/cap/end/fin plates, bolts, gussets, grating bays, ISO 14122 guard rails and gates.\nimport * as THREE from 'three'\nimport { mat4, uvScale, type Kit, type MatKey, type V3 } from '../lib/kit'\nimport { sectionShape } from '../lib/parts'\nimport { ACCESS, SECTIONS, type Section } from '../lib/standards'\nimport { gratingMaterial, hazardStripeMaterial } from '../lib/textures'\n\nexport const clamp = (v: number, a: number, b: number) => Math.min(b, Math.max(a, v))\n\n/** Section by name. Also accepts welded plate girders \"PG <depth mm>[x<flange mm>]\", e.g. \"PG 1200\" or \"PG 1500x500\". */\nexport function sec(name: string): Section {\n  const m = /^PG\\s*(\\d+)(?:\\s*[xX]\\s*(\\d+))?$/.exec(String(name).trim())\n  if (m) {\n    const d = +m[1] / 1000\n    const b = m[2] ? +m[2] / 1000 : Math.round(d * 0.38 * 20) / 20 // typical\n    const tw = clamp(Math.round(d / 70 / 0.002) * 0.002, 0.012, 0.03) // typical\n    const tf = clamp(Math.round(d / 32 / 0.005) * 0.005, 0.025, 0.07) // typical\n    return { kind: 'I', d, b, tw, tf, r: 0, mass: (2 * b * tf + (d - 2 * tf) * tw) * 7850 }\n  }\n  return SECTIONS[name] ?? SECTIONS['HEB 300']\n}\n\nfunction shapeOf(name: string): THREE.Shape {\n  if (!/^PG/i.test(String(name).trim())) return sectionShape(SECTIONS[name] ? name : 'HEB 300')\n  const { d, b, tw, tf } = sec(name)\n  const sh = new THREE.Shape()\n  sh.moveTo(-b / 2, -d / 2).lineTo(b / 2, -d / 2).lineTo(b / 2, -d / 2 + tf).lineTo(tw / 2, -d / 2 + tf)\n  sh.lineTo(tw / 2, d / 2 - tf).lineTo(b / 2, d / 2 - tf).lineTo(b / 2, d / 2).lineTo(-b / 2, d / 2)\n  sh.lineTo(-b / 2, d / 2 - tf).lineTo(-tw / 2, d / 2 - tf).lineTo(-tw / 2, -d / 2 + tf).lineTo(-b / 2, -d / 2 + tf).closePath()\n  return sh\n}\n\n/** Member of any section (incl. plate girders) between a and b; `up` is the depth (web) direction. */\nexport function bar(k: Kit, a: V3, b: V3, name: string, mat: MatKey = 'structSteel', up: V3 = [0, 1, 0]) {\n  const A = new THREE.Vector3(...a)\n  const z = new THREE.Vector3(...b).sub(A)\n  const L = z.length()\n  if (L < 1e-4) return\n  z.normalize()\n  let u = new THREE.Vector3(...up).normalize()\n  if (Math.abs(u.dot(z)) > 0.99) u = Math.abs(z.y) > 0.9 ? new THREE.Vector3(1, 0, 0) : new THREE.Vector3(0, 1, 0)\n  const x = new THREE.Vector3().crossVectors(u, z).normalize()\n  const y = new THREE.Vector3().crossVectors(z, x).normalize()\n  const s = sec(name)\n  k.extrude(mat, shapeOf(name), L, new THREE.Matrix4().makeBasis(x, y, z).setPosition(A), s.kind === 'CHS' ? 10 : 4)\n}\n\n/** Horizontal beam with its top of steel at `tos`, web vertical. */\nexport function beamTOS(k: Kit, x0: number, z0: number, x1: number, z1: number, tos: number, name: string, mat: MatKey = 'structSteel') {\n  const h = sec(name).d / 2\n  bar(k, [x0, tos - h, z0], [x1, tos - h, z1], name, mat, [0, 1, 0])\n}\n\n/** Vertical column from y0 to y1; `web` is the axis the web (depth) runs along. */\nexport function column(k: Kit, x: number, z: number, y0: number, y1: number, name: string, mat: MatKey = 'structSteel', web: 'x' | 'z' = 'x') {\n  bar(k, [x, y0, z], [x, y1, z], name, mat, web === 'x' ? [1, 0, 0] : [0, 0, 1])\n}\n\n/** Axis-aligned box from min to max corner. */\nexport function boxMM(k: Kit, mat: MatKey, a: V3, b: V3) {\n  const s: V3 = [Math.abs(b[0] - a[0]), Math.abs(b[1] - a[1]), Math.abs(b[2] - a[2])]\n  if (s[0] < 1e-5 || s[1] < 1e-5 || s[2] < 1e-5) return\n  k.box(mat, s, [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2, (a[2] + b[2]) / 2])\n}\n\n/** Box oriented along a→b (length), with cross-section w (horizontal, ⟂) × h (in the plane containing `up`). */\nexport function strip(k: Kit, mat: MatKey, a: V3, b: V3, w: number, h: number, up: V3 = [0, 1, 0]) {\n  const A = new THREE.Vector3(...a)\n  const z = new THREE.Vector3(...b).sub(A)\n  const L = z.length()\n  if (L < 1e-5) return\n  z.normalize()\n  let u = new THREE.Vector3(...up).normalize()\n  if (Math.abs(u.dot(z)) > 0.99) u = new THREE.Vector3(1, 0, 0)\n  const x = new THREE.Vector3().crossVectors(u, z).normalize()\n  const y = new THREE.Vector3().crossVectors(z, x).normalize()\n  const m = new THREE.Matrix4().makeBasis(x, y, z).setPosition(A.add(new THREE.Vector3(...b)).multiplyScalar(0.5))\n  k.add(mat, new THREE.BoxGeometry(w, h, L), m)\n}\n\n/** Bolt (stud + nut each side) through a plate pack centred at p, along `axis`. */\nexport function bolt(k: Kit, p: V3, axis: V3, dia = 0.02, grip = 0.03, mat: MatKey = 'galvanised') {\n  const v = new THREE.Vector3(...axis).normalize()\n  const P = new THREE.Vector3(...p)\n  const e = grip / 2 + dia * 0.5\n  k.rod(mat, P.clone().addScaledVector(v, -e - dia * 0.3).toArray() as V3, P.clone().addScaledVector(v, e + dia * 0.3).toArray() as V3, dia / 2, 6)\n  for (const s of [-1, 1]) k.hex('nut', dia * 1.8, dia * 0.8, P.clone().addScaledVector(v, s * (grip / 2 + dia * 0.4)).toArray() as V3, axis)\n}\n\n/** Anchor bolt projecting above a base plate whose top is at y: stud, washer and nut. */\nexport function anchorBolt(k: Kit, x: number, y: number, z: number, dia = 0.024) {\n  k.cyl('galvanised', dia / 2, dia * 3, [x, y + dia * 1.5 - 0.01, z], 'y', 6)\n  k.cyl('galvanised', dia * 1.1, 0.004, [x, y + 0.002, z], 'y', 10)\n  k.hex('nut', dia * 1.8, dia * 0.8, [x, y + 0.004 + dia * 0.4, z], 'y')\n}\n\n/** Base plate (bottom at y) with anchor bolts at the corners and an optional grout bed below. Returns the plate top. */\nexport function basePlate(k: Kit, x: number, y: number, z: number, sx: number, sz: number, t = 0.025, dia = 0.024, mat: MatKey = 'structSteel', grout = 0) {\n  if (grout > 0) k.box('concrete', [sx + 0.08, grout, sz + 0.08], [x, y - grout / 2, z])\n  k.box(mat, [sx, t, sz], [x, y + t / 2, z])\n  const e = Math.max(0.045, dia * 2)\n  for (const a of [-1, 1]) for (const b of [-1, 1]) anchorBolt(k, x + a * (sx / 2 - e), y + t, z + b * (sz / 2 - e), dia)\n  return y + t\n}\n\n/** Triangular gusset plate: right angle at `corner`, legs la along dirA and lb along dirB, thickness t. */\nexport function gusset(k: Kit, corner: V3, dirA: V3, dirB: V3, la: number, lb: number, t = 0.012, mat: MatKey = 'structSteel') {\n  const a = new THREE.Vector3(...dirA).normalize()\n  const b = new THREE.Vector3(...dirB).normalize()\n  const n = new THREE.Vector3().crossVectors(a, b).normalize()\n  const c = Math.min(la, lb) * 0.12 // snipe at the root\n  const sh = new THREE.Shape()\n  sh.moveTo(c, 0).lineTo(la, 0).lineTo(la, lb * 0.1).lineTo(la * 0.1, lb).lineTo(0, lb).lineTo(0, c).closePath()\n  const o = new THREE.Vector3(...corner).addScaledVector(n, -t / 2)\n  k.extrude(mat, sh, t, new THREE.Matrix4().makeBasis(a, b, n).setPosition(o), 1)\n}\n\n/** Full-depth web stiffener pair on a horizontal beam (along `along` = 'x'|'z') at position p (centre of the beam). */\nexport function webStiffeners(k: Kit, p: V3, along: 'x' | 'z', s: Section, mat: MatKey = 'structSteel') {\n  const h = s.d - 2 * s.tf\n  const w = (s.b - s.tw) / 2 - 0.004\n  const t = clamp(s.tw * 1.2, 0.008, 0.025)\n  for (const sg of [-1, 1]) {\n    const off = sg * (s.tw / 2 + w / 2)\n    if (along === 'x') k.box(mat, [t, h, w], [p[0], p[1], p[2] + off])\n    else k.box(mat, [w, h, t], [p[0] + off, p[1], p[2]])\n  }\n}\n\n/**\n * Bolted end-plate connection at the end of a horizontal beam (along x or z): the beam ends at `p` (web centre) and the\n * plate runs from p to p + dir·t, where `dir` = +1/-1 points from the beam out through the plate.\n */\nexport function endPlate(k: Kit, p: V3, along: 'x' | 'z', dir: number, s: Section, mat: MatKey = 'structSteel') {\n  const t = s.d > 0.5 ? 0.025 : 0.02\n  const h = s.d + 0.03\n  const w = s.b + 0.02\n  const c: V3 = along === 'x' ? [p[0] + dir * t / 2, p[1], p[2]] : [p[0], p[1], p[2] + dir * t / 2]\n  k.box(mat, along === 'x' ? [t, h, w] : [w, h, t], c)\n  const rows = Math.max(2, Math.min(6, Math.floor((s.d - 0.06) / 0.09)))\n  const g = Math.min(w * 0.6, 0.14) / 2\n  const dia = s.d > 0.5 ? 0.024 : 0.02\n  for (let i = 0; i < rows; i++) {\n    const y = p[1] - s.d / 2 + 0.05 + ((s.d - 0.1) * i) / (rows - 1)\n    for (const sg of [-1, 1]) {\n      const q: V3 = along === 'x' ? [c[0], y, c[2] + sg * g] : [c[0] + sg * g, y, c[2]]\n      bolt(k, q, along === 'x' ? [1, 0, 0] : [0, 0, 1], dia, t * 2)\n    }\n  }\n}\n\n/** Fin-plate shear connection: plate welded to a supporting web face at `p`, projecting `len` along ±x|z, bolted to the supported web. */\nexport function finPlate(k: Kit, p: V3, along: 'x' | 'z', dir: number, depth: number, len = 0.13, mat: MatKey = 'structSteel') {\n  const h = clamp(depth * 0.7, 0.12, 0.6)\n  const t = 0.01\n  const c: V3 = along === 'x' ? [p[0] + dir * len / 2, p[1], p[2] + 0.011] : [p[0] + 0.011, p[1], p[2] + dir * len / 2]\n  k.box(mat, along === 'x' ? [len, h, t] : [t, h, len], c)\n  const n = Math.max(2, Math.floor(h / 0.075))\n  for (let i = 0; i < n; i++) {\n    const y = p[1] - h / 2 + 0.04 + ((h - 0.08) * i) / Math.max(1, n - 1)\n    const q: V3 = along === 'x' ? [p[0] + dir * (len - 0.045), y, p[2] + 0.006] : [p[0] + 0.006, y, p[2] + dir * (len - 0.045)]\n    bolt(k, q, along === 'x' ? [0, 0, 1] : [1, 0, 0], 0.016, 0.026)\n  }\n}\n\n/**\n * Bar-grating bay from (x0,z0) to (x1,z1), top at `top`: one textured box plus flat-bar banding.\n * `bars` = direction the bearing bars run (they span between the supports).\n */\nexport function gratingBay(k: Kit, x0: number, z0: number, x1: number, z1: number, top: number, bars: 'x' | 'z' = 'z', t = 0.03, band = true) {\n  const sx = Math.abs(x1 - x0)\n  const sz = Math.abs(z1 - z0)\n  if (sx < 0.02 || sz < 0.02) return\n  const g = new THREE.BoxGeometry(sx, t, sz)\n  uvScale(g, sx / 0.3, sz / 0.3)\n  if (bars === 'x') {\n    const uv = g.getAttribute('uv') as THREE.BufferAttribute\n    for (let i = 0; i < uv.count; i++) uv.setXY(i, uv.getY(i), uv.getX(i))\n  }\n  const cx = (x0 + x1) / 2\n  const cz = (z0 + z1) / 2\n  k.add(gratingMaterial(), g, mat4([cx, top - t / 2, cz]))\n  if (!band) return\n  const bt = 0.004\n  for (const s of [-1, 1]) {\n    k.box('galvanised', [sx, t, bt], [cx, top - t / 2, cz + s * (sz / 2 - bt / 2)])\n    k.box('galvanised', [bt, t, sz - 2 * bt], [cx + s * (sx / 2 - bt / 2), top - t / 2, cz])\n  }\n}\n\n/** Hazard-striped (black/yellow) band from a to b, w wide and h tall, oriented like strip(). Stripe pitch ~0.2 m. */\nexport function hazardBand(k: Kit, a: V3, b: V3, w: number, h: number, up: V3 = [0, 1, 0]) {\n  const L = Math.hypot(b[0] - a[0], b[1] - a[1], b[2] - a[2])\n  const A = new THREE.Vector3(...a)\n  const z = new THREE.Vector3(...b).sub(A).normalize()\n  let u = new THREE.Vector3(...up).normalize()\n  if (Math.abs(u.dot(z)) > 0.99) u = new THREE.Vector3(1, 0, 0)\n  const x = new THREE.Vector3().crossVectors(u, z).normalize()\n  const y = new THREE.Vector3().crossVectors(z, x).normalize()\n  // box with its length along local X so the stripe texture repeats along U\n  const g = new THREE.BoxGeometry(L, h, w)\n  uvScale(g, L / 0.25, 1)\n  const m = new THREE.Matrix4().makeBasis(z, y, x.clone().negate()).setPosition(A.add(new THREE.Vector3(...b)).multiplyScalar(0.5))\n  k.add(hazardStripeMaterial(), g, m)\n}\n\n// ------------------------------------------------------------------ guard rails (ISO 14122-3)\n\nexport const RAIL = {\n  top: ACCESS.handrail.height,\n  knee: ACCESS.handrail.kneeRail,\n  toe: ACCESS.handrail.toePlate,\n  postR: 0.0242, // 48.3 mm tube\n  railR: 0.0212, // 42.4 mm\n  kneeR: 0.0169, // 33.7 mm\n  maxPost: ACCESS.handrail.postSpacingMax,\n}\n\nexport interface RailOpts {\n  top?: number\n  knee?: number\n  /** toe plate on the walking edge */\n  toe?: boolean\n  startPost?: boolean\n  endPost?: boolean\n  /** square base plate under each post */\n  basePlates?: boolean\n  mat?: MatKey\n}\n\n/** Straight guard-rail run a → b; a and b are on the walking surface (may slope). */\nexport function railRun(k: Kit, a: V3, b: V3, o: RailOpts = {}) {\n  const { top = RAIL.top, knee = RAIL.knee, toe = true, startPost = true, endPost = true, basePlates = true, mat = 'safetyYellow' } = o\n  const dx = b[0] - a[0]\n  const dy = b[1] - a[1]\n  const dz = b[2] - a[2]\n  const L = Math.hypot(dx, dz)\n  if (L < 0.08) return\n  const n = Math.max(1, Math.ceil(L / RAIL.maxPost))\n  for (let i = 0; i <= n; i++) {\n    if ((i === 0 && !startPost) || (i === n && !endPost)) continue\n    const t = i / n\n    const p: V3 = [a[0] + dx * t, a[1] + dy * t, a[2] + dz * t]\n    k.rod(mat, p, [p[0], p[1] + top, p[2]], RAIL.postR, 8)\n    if (basePlates) k.box(mat, [0.1, 0.01, 0.1], [p[0], p[1] + 0.005, p[2]])\n  }\n  k.rod(mat, [a[0], a[1] + top, a[2]], [b[0], b[1] + top, b[2]], RAIL.railR, 8)\n  k.rod(mat, [a[0], a[1] + knee, a[2]], [b[0], b[1] + knee, b[2]], RAIL.kneeR, 8)\n  if (startPost) k.sphere(mat, RAIL.railR * 1.15, [a[0], a[1] + top, a[2]], undefined, 8)\n  if (endPost) k.sphere(mat, RAIL.railR * 1.15, [b[0], b[1] + top, b[2]], undefined, 8)\n  if (toe) strip(k, mat, [a[0], a[1] + 0.005 + RAIL.toe / 2, a[2]], [b[0], b[1] + 0.005 + RAIL.toe / 2, b[2]], 0.006, RAIL.toe)\n}\n\n/**\n * Guard rail along a polyline of (x, z) points at height y, leaving gaps [s0, s1] (metres along the line) open.\n * `ends` drops the post at the very start / end of the polyline (where a neighbouring run already has one).\n */\nexport function railPath(k: Kit, pts: [number, number][], y: number, gaps: [number, number][] = [], closed = false, o: RailOpts = {}, ends: [boolean, boolean] = [true, true]) {\n  const P = closed ? [...pts, pts[0]] : pts\n  let s = 0\n  for (let i = 0; i < P.length - 1; i++) {\n    const [x0, z0] = P[i]\n    const [x1, z1] = P[i + 1]\n    const L = Math.hypot(x1 - x0, z1 - z0)\n    let pieces: [number, number][] = [[0, L]]\n    for (const [g0, g1] of gaps) {\n      const a = g0 - s\n      const b = g1 - s\n      const next: [number, number][] = []\n      for (const [p0, p1] of pieces) {\n        if (b <= p0 || a >= p1) next.push([p0, p1])\n        else {\n          if (a > p0) next.push([p0, a])\n          if (b < p1) next.push([b, p1])\n        }\n      }\n      pieces = next\n    }\n    const ux = (x1 - x0) / L\n    const uz = (z1 - z0) / L\n    for (const [p0, p1] of pieces) {\n      if (p1 - p0 < 0.1) continue\n      const startPost = !(i === 0 && p0 < 1e-6 && !ends[0] && !closed)\n      const endPost = !(i === P.length - 2 && p1 > L - 1e-6 && !ends[1] && !closed)\n      railRun(k, [x0 + ux * p0, y, z0 + uz * p0], [x0 + ux * p1, y, z0 + uz * p1], { ...o, startPost, endPost })\n    }\n    s += L\n  }\n}\n\n/** Self-closing swing gate (shown closed) across an opening from hinge point h to latch point e on the walking surface. */\nexport function gate(k: Kit, h: V3, e: V3, mat: MatKey = 'safetyYellow') {\n  const d = new THREE.Vector3(e[0] - h[0], 0, e[2] - h[2])\n  const L = d.length()\n  d.normalize()\n  const at = (s: number, y: number): V3 => [h[0] + d.x * s, h[1] + y, h[2] + d.z * s]\n  const g0 = 0.06\n  const g1 = L - 0.05\n  const r = 0.0169\n  // frame: two verticals, top rail, mid rail, diagonal\n  for (const s of [g0, g1]) k.rod(mat, at(s, 0.15), at(s, RAIL.top - 0.02), r, 8)\n  k.rod(mat, at(g0, RAIL.top - 0.02), at(g1, RAIL.top - 0.02), r, 8)\n  k.rod(mat, at(g0, RAIL.knee), at(g1, RAIL.knee), r * 0.9, 8)\n  k.rod(mat, at(g0, 0.15), at(g1, 0.15), r * 0.9, 8)\n  // hinge barrels with spring housings on the hinge post side\n  for (const y of [0.3, 0.9]) {\n    k.cyl('galvanised', 0.022, 0.09, at(0.03, y), 'y', 10)\n    k.box('galvanised', [0.03, 0.012, 0.03], at(0.045, y))\n  }\n  k.cyl('nut', 0.026, 0.05, at(0.03, 0.96), 'y', 10)\n  // latch stop on the far post\n  k.box(mat, [0.05, 0.05, 0.05], at(L - 0.01, RAIL.knee + 0.1))\n}\n\n/** Toe plate / coaming only (no rail), a → b at walking-surface level. */\nexport function toePlate(k: Kit, a: V3, b: V3, h: number = RAIL.toe, mat: MatKey = 'safetyYellow') {\n  strip(k, mat, [a[0], a[1] + h / 2, a[2]], [b[0], b[1] + h / 2, b[2]], 0.008, h)\n}\n"
    },
    {
      "path": "structure/_tray.ts",
      "type": "registry:file",
      "target": "components/deck-twin/structure/_tray.ts",
      "content": "// Shared ladder-type cable tray (IEC 61537): C-section side rails, rungs at 300 mm, laid cables, splice plates.\nimport type { Kit, MatKey } from '../lib/kit'\nimport { boxMM } from './_steel'\n\nexport interface TrayOpts {\n  /** side-rail height, m */\n  rail?: number\n  /** fraction of the tray width filled with cables, 0…1 */\n  fill?: number\n  mat?: MatKey\n  /** splice plates every n metres (standard 3 m lengths) */\n  splice?: number\n}\n\n/** Ladder tray along X from x0 to x1, centred on z = zc, rungs' bottom at y. Returns the tray top. */\nexport function ladderTray(k: Kit, x0: number, x1: number, zc: number, y: number, w: number, o: TrayOpts = {}) {\n  const h = o.rail ?? 0.1\n  const mat = o.mat ?? 'cableTray'\n  const t = 0.002\n  const lip = 0.022\n  for (const s of [-1, 1]) {\n    const z = zc + s * (w / 2)\n    boxMM(k, mat, [x0, y, z - t / 2], [x1, y + h, z + t / 2])\n    boxMM(k, mat, [x0, y + h - t, z - s * lip], [x1, y + h, z])\n    boxMM(k, mat, [x0, y, z - s * lip], [x1, y + t, z])\n    const sp = o.splice ?? 3\n    for (let x = x0 + sp; x < x1 - 0.2; x += sp) boxMM(k, 'galvanised', [x - 0.09, y + 0.015, z + s * t / 2], [x + 0.09, y + h - 0.015, z + s * (t / 2 + 0.004)])\n  }\n  for (let x = x0 + 0.15; x < x1 - 0.05; x += 0.3) boxMM(k, mat, [x - 0.015, y, zc - w / 2 + t], [x + 0.015, y + 0.022, zc + w / 2 - t])\n  const fill = Math.max(0, Math.min(1, o.fill ?? 0.6))\n  if (fill <= 0) return y + h\n  // cables: deterministic mix of diameters laid side by side\n  const D = [0.052, 0.034, 0.041, 0.026, 0.06, 0.03, 0.045, 0.022]\n  let z = zc - w / 2 + 0.02\n  let i = 0\n  const zEnd = zc - w / 2 + 0.02 + (w - 0.04) * fill\n  while (z < zEnd) {\n    const d = D[i % D.length]\n    if (z + d > zc + w / 2 - 0.01) break\n    k.cyl('cable', d / 2, x1 - x0 - 0.06, [(x0 + x1) / 2, y + 0.022 + d / 2, z + d / 2], 'x', 8)\n    if (i % 3 === 0 && d < 0.045) k.cyl('cable', d / 2, x1 - x0 - 0.06, [(x0 + x1) / 2, y + 0.022 + d + d / 2, z + d / 2], 'x', 8)\n    z += d + 0.004\n    i++\n  }\n  return y + h\n}\n"
    }
  ],
  "categories": [
    "structure"
  ],
  "meta": {
    "export": "Bridge",
    "anchor": "base",
    "standards": [
      "EN 1993-2",
      "ISO 14122-2",
      "EN 1337 (bearings)",
      "NORSOK N-004"
    ]
  }
}