Finger-type slug catcher
Pipeline-terminal finger slug catcher built from line pipe: an inlet header splits the flow into parallel upper separation fingers, downcomers drop liquid into sloped storage fingers below, gas risers at the end of the separation fingers join a gas header, and the low end of the storage fingers runs into a liquid header. Every tee is a real opening. Concrete sleepers with pipe shoes, steel portals, girth welds every 12 m.
Installation
Copies vessels/slug-catcher.tsx and the shared lib/ into src/components/deck-twin/. Needs three, @react-three/fiber and @react-three/drei. See installation for the manual route.
Usage
import { Canvas } from '@react-three/fiber'
import { OrbitControls } from '@react-three/drei'
import { Stage } from './components/deck-twin/lib/stage'
import { SlugCatcher } from './components/deck-twin/vessels/slug-catcher'
export default function Scene() {
return (
<Canvas shadows camera={{ position: [8, 5, 9], fov: 35 }}>
<Stage>
<SlugCatcher />
</Stage>
<OrbitControls makeDefault />
</Canvas>
)
}
Props
| Prop | Type | Default | Range |
|---|---|---|---|
fingers | number | null | 2 – 10 |
fingerNps | number (NPS, in) | null | |
length | number (m) | null | 12 – 120 |
slope | number (%) | null | 0 – 3 |
rating | 150 | 300 | 600 | 900 | 1500 | 2500 | null | |
inletNps | number (NPS, in) | null | |
gasNps | number (NPS, in) | null | |
liquidNps | number (NPS, in) | null | |
tag | string | null | |
...group | position, rotation, scale… |
P&ID
An inlet header splitting into several parallel, slightly sloped long pipes (fingers), with gas risers from the top of the fingers to a gas header and the liquid draining to a liquid header at the low end.
Parallel sloped fingers between headers identify a finger slug catcher; a vessel-type slug catcher is drawn as a large horizontal separator.
fingersfingerNpslengthsloperatinginletNpsgasNpsliquidNpstagFor agents
Machine-readable entry with props, ranges, defaults and ports:
Or fetch /r/slug-catcher.json, or copy a ready-made instruction:
Add the Deck Twin "Finger-type slug catcher" component to this project. Run `npx -y https://decktwin.com/cli/deck-twin-0.2.2.tgz add slug-catcher` (it copies the file and the shared lib into src/components/deck-twin/), then `npx -y https://decktwin.com/cli/deck-twin-0.2.2.tgz info slug-catcher` for its props, ranges and ports. Render <SlugCatcher /> inside a React Three Fiber <Canvas shadows>, wrapped in <Stage> from src/components/deck-twin/lib/stage. Set props from my data (metres, NPS in inches, ASME class) and leave the rest at defaults. Install three, @react-three/fiber, @react-three/drei and @types/three if they're missing. Full guide: https://decktwin.com/skill/SKILL.md